Athelstane's Corner |
| | (Jul 7, 2005) Boards Back | The discussion forums are finally back online. |
| (Jun 6, 2005) Exp Economy | I thought that the effect of the experience economy would be obivous: NPCs which are defeated often are devalued, encouraging diversity and exploration. Many of you, however, have not quite seem to have caught on to this. :) Check out the expanded help entry on the subject for a full explanation. |
| (Mar 1, 2005) Specializing | It was always my intention to make playing three (or even more) skill groups part of the game. It never quite worked out that way, but I think specialization could change that. I'll be curious to see if it works. |
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News |
(26 October, 2013) Welcome to the Ocho | Version 8 is here! For anyone who hasn't had a chance to follow the forums, there is a lot of new content and some great additions to the overall gameplay experience. You can read about many of them here. |
| (13 October, 2013) The End is Nigh | The current version will end this week, with a new version beginning soon after. More info in this thread. |
| (26 October, 2012) You see here the corpse of a lag beast. | The monstrous lag associated with getting and dropping items in faction territory has been eradicated from the world! We attempted to dissect the corpse for use in a nasty brew, but were only able to extract 1s and 0s. |
| (24 October, 2012) New Area, New Skill | A new area, written by Zhu, has been opened. It introduces a ton of new content and has a lot of cool intricacies. Also, a new rank 3 gladiator skill was added, so check it out. Look for a related ability to show up soon! |
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older news... |
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