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| Brawler | Brawlers are rowdy, beer-guzzling types always ready for a round of fist-o-cuffs. | | Gladiator | Bred for the championship pits, gladiators have the ability to use almost any weapon or piece of armor. | | Staff | Staff fighters wield long bo staves, with which they can attack and defend at long range. | | Fencer | Skilled, lightning-fast attacks with a sharp blade are the halmark of the fencer. | | Taoken | Quiet but highly effective, taoken fighters use their bare hands and feet as highly effective weapons. | | Soldier | Soldiers are the battle tanks of Dusk. | | Knifer | Quick and deadly, knifers fight with sharp, fast blades. | | Berserker | Berserkers are a formidable foe indeed, feared throughout the land. | | Wardancer | Wardancers intimidate and confuse their opponents with their savage machinations. | | Wrestler | Unarmed combat using holds, jointlocks, and pins. | | Specter | Specters fatigue their foes with precise, light blows. |
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| Craftsmanship | Knowledge of smithing and carpentry to repair damaged equipment or forge new weapons and armor. | | Music | Bards bear the oral tradition of music and narrative, shaping the minds & hearts of mankind. | | Theology | Priests carry the good word to the heathen masses, drawing strength from their god. | | Witchcraft | Feared by the populace and hated by the Church, witches bend the forces of nature to their will with their dark arts. | | Medicine | Medicine is a well-respected field in the community, for doctors furnish the much-needed medical care to a citizenry who seems to find itself in armed combat with great frequency. | | Stealth | This cunning art teaches a diverse set of skills including silent movement, lockpicking, and pocket-picking. | | Apocruphyc | An order of silent and mysterious shadow monks, excommunicated from the Church for their dabbling in the occult. | | Beastmastery | Commune with the beasts of the land and sky to form bonds and gain their aid in times of need. |
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