Blood Dusk was made possible by the efforts of many people.
First is the Diku team, who created Dikumud Gamma 0.0:
Katja Nyobe, Tom Madsen, Hans Henrik Staerfeldt, Michael Seifert, Sebastian Hammer
Additional contributions from Michael Curran, Bill Wisner, Mads Haar, and Stephan Dahl.
Originally developed at DIKU, the Department of Computer Science at the University of Copenhagen.
Jeremy "Ras" Elson (email@example.com) at Johns Hopkins University, created Circlemud 3.0. All Circlemud code is protected under a copyright by the Trustees of the Johns Hopkins University.
Circlemud is freeware and can be downloaded from ftp://ftp.circlemud.org/pub/CircleMUD.
Finally, Blood Dusk itself was designed and programmed by Adam Wiggins.
All areas are written from scratch exclusively for Blood Dusk by Adam Wiggins, with the exception of the Fay Woods, Brimstone Hold, and the Merchant Caravan written by Orion Henry, Neresis, the Rooftops, and the Burning Place written by Peter Martin, the Senate Capitol written by Devon Peterson, and the Oceanside Bluffs written by Paul Aleman.
Special thanks to Saji Johnson and Neyah Peterson for mass quantities of playtesting.