Version 9 Ideas

General topics regarding the game.

Version 9 Ideas

Postby Gloom » Sat May 24, 2025 7:27 pm

Thread to see if there are any ideas from players for Version 9, and how likely Gods might implement any of them, given that at the moment we seem to have several players back.

So far the only changes visible to me are admin ones, like rebooting the mud once a week, and it seems like a minimum of changes so far.

Are ideas for content ever accepted? These always seem to percolate around in my head. Stuff like:

-An item for the 4th Apoc trainer. So far in. Risky to get to for non-Apoc, would be nice if he had something (yeah I have an idea).
-A handful of crafted things
-Armor crafting: A standalone piece that doesn't break armor sets. Like a 1/1 footwear (caligae maybe?). Or a couple of items that go about the body, one 3/0 and one 0/3? Or all three. If you want a downside, make it so they must be made with leather (like some stuff requires metal). So either metal/leather or wood/leather.
-Miscellaneous crafting skill: Although for the love of god, put it at R4. A crafting skill for random stuff. Misc. weapon type weapon, which doesn't have anything that can currently be crafted to my knowledge. Net. Lockpick. Or put misc. weapon if hafted and net in shield crafting.
-Armor crafting: A light armor set, maybe requiring leather, like quilted leather shirt, quilted leather tasset, quilted leather pauldron, quilted leather gloves, with lower armor values (3/3? 3/4 or 4/3?) but a higher (30-35) or no agi max.
-A common unbalance rune (think sturdiness, weight, etc.) for weapons. This could play into the addition of a misc. weapon which would likely have an unbalance value, but it would be nice if it could be added to any crafted weapon. "hooked"?
-A new area? Not sure how long it has been, but awhile?
Gloom
 
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