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Game Updates

PostPosted: Fri Feb 01, 2013 1:13 pm
by Arslajin
I'll use this thread to announce updates as I make them.

Re: Game Updates

PostPosted: Fri Feb 01, 2013 1:17 pm
by Arslajin
    Gilded warchest is closeable

    $A in your prompt displays current alcohol level (sober, drunk, etc) and helpfile updated accordingly

Re: Game Updates

PostPosted: Sat Feb 02, 2013 1:15 am
by Arslajin
    Unflappable now blocks fear from battlecry and provides a slightly smaller chance of getting stunned

Re: Game Updates

PostPosted: Mon Feb 04, 2013 2:27 am
by Arslajin
    The Mines are back.

Re: Game Updates

PostPosted: Wed Feb 06, 2013 12:59 pm
by Arslajin
    Connected the mines so all three levels are accessible
    Gave the mobs there nightvision

Re: Game Updates

PostPosted: Wed Feb 06, 2013 4:51 pm
by Arslajin
    The booster tank mechanical mod now provides an infinite oil source (arms and legs will no longer seize)

Re: Game Updates

PostPosted: Mon Feb 11, 2013 2:44 am
by Arslajin
    Tweaked some of the anti-botter code to make it easier on some character types

Re: Game Updates

PostPosted: Sun Feb 17, 2013 9:36 pm
by Arslajin
    Evaded traps will no longer hit you anyway
    Can now use a target with the smirk social

Re: Game Updates

PostPosted: Mon Feb 18, 2013 12:34 am
by Arslajin
    You can now use "all" as your target to perform an attack against all foes (e.g. kick all)

Re: Game Updates

PostPosted: Mon Feb 18, 2013 2:57 am
by Arslajin
    New config options to ignore the text output from singing and preaching by other players in the same room (you'll still see your own regardless). This doesn't currently impact adjacent rooms. This change doesn't affect anything with regard to the effectiveness of preaching or singing, it just avoids the spam. You'll also still see when the person begins and concludes the song or sermon.