I'll use this thread to announce updates as I make them.
Re: Game Updates
Posted: Fri Feb 01, 2013 1:17 pm
by Arslajin
Gilded warchest is closeable
$A in your prompt displays current alcohol level (sober, drunk, etc) and helpfile updated accordingly
Re: Game Updates
Posted: Sat Feb 02, 2013 1:15 am
by Arslajin
Unflappable now blocks fear from battlecry and provides a slightly smaller chance of getting stunned
Re: Game Updates
Posted: Mon Feb 04, 2013 2:27 am
by Arslajin
The Mines are back.
Re: Game Updates
Posted: Wed Feb 06, 2013 12:59 pm
by Arslajin
Connected the mines so all three levels are accessible Gave the mobs there nightvision
Re: Game Updates
Posted: Wed Feb 06, 2013 4:51 pm
by Arslajin
The booster tank mechanical mod now provides an infinite oil source (arms and legs will no longer seize)
Re: Game Updates
Posted: Mon Feb 11, 2013 2:44 am
by Arslajin
Tweaked some of the anti-botter code to make it easier on some character types
Re: Game Updates
Posted: Sun Feb 17, 2013 9:36 pm
by Arslajin
Evaded traps will no longer hit you anyway Can now use a target with the smirk social
Re: Game Updates
Posted: Mon Feb 18, 2013 12:34 am
by Arslajin
You can now use "all" as your target to perform an attack against all foes (e.g. kick all)
Re: Game Updates
Posted: Mon Feb 18, 2013 2:57 am
by Arslajin
New config options to ignore the text output from singing and preaching by other players in the same room (you'll still see your own regardless). This doesn't currently impact adjacent rooms. This change doesn't affect anything with regard to the effectiveness of preaching or singing, it just avoids the spam. You'll also still see when the person begins and concludes the song or sermon.