Game Updates

Announcements from the Blood Dusk admin team.

Re: Game Updates

Postby Arslajin » Thu Feb 21, 2013 6:25 am

    Matures have been significantly sped up for awhile.
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Re: Game Updates

Postby Arslajin » Fri Feb 22, 2013 4:45 am

    The config options to ignore text spam from sermons and songs will now also affect adjacent rooms. Note, however, that you will receive no indicator that someone is doing either in the room next to you (unless you're meditating)

    The messages stating that someone is about to begin a song or sermon now include which one they're doing
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Re: Game Updates

Postby Arslajin » Sun Feb 24, 2013 2:39 am

    Fixed a pronoun error when thick skull fires in combat

    Extracted body parts will now be moved to inventory if you can carry them
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Re: Game Updates

Postby Metztli » Mon Feb 25, 2013 7:22 am

Big majet revamp. Here we gooo.

Significant alterations to the Crescent Kick and Butterfly Kick skills.
  • The two skills are quite a bit stronger than they were.
  • The damage algorithms for the two skills have been greatly improved.
  • Force damage increases as the opponent grows more fatigued.
  • The r3 abilities Biting Crescent and Momentum have been greatly altered. I know I know I suck for doing this in the middle of the version but they're better now, I promise.
  • Butterfly kick is no longer a push over.
  • Action descriptions in combat improved.
Mask tweaks.
  • Loring masks will now give its adjusted balance bonus and perception cap.
  • Majet who can hide/sneak will no longer be hindered by light masks.
  • The r4 ability faceless will now display the masked user as "Someone" on the who list.
Defensive skills.
  • Your Agi no longer effects your Spring succes rate.
  • Spring success rate increased (slightly).
  • Bound fatigue now takes into consideration your characters weight.

All the help files have also been updated.

Special thanks to Pelagis/Taela for taking the time to give me some awesome feedback.
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Re: Game Updates

Postby Arslajin » Tue Feb 26, 2013 2:39 pm

    Majet's bound skill fixed to work with effortless defense

    Majet no longer places any restrictions on what careers you can pair with it

    *These updates implemented by Metztli
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Re: Game Updates

Postby Metztli » Tue Feb 26, 2013 6:59 pm

  • Fixed bug that disabled majets from using commands while on the ground.
  • Majet fatigue damage bonuses now affected by rank.
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Re: Game Updates

Postby Arslajin » Mon Mar 04, 2013 1:23 am

    Evaded traps should no longer hit the target anyway (update to what I thought was a previous fix)
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Re: Game Updates

Postby Metztli » Mon Mar 04, 2013 1:53 am

A couple more majet related updates. These are the last on my list. Have fun!

  • Lessened ground defense penalty after failed reflexes.
  • Created majet specific NPC AI.
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Re: Game Updates

Postby Arslajin » Thu Sep 12, 2013 10:52 pm

I'm comfortable claiming now that the crash bug related to reconnecting accounts has been fixed. Linkdead characters will also no longer be moved to the docks upon reconnecting.
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Re: Game Updates

Postby Arslajin » Fri Sep 27, 2013 8:34 pm

Factions should now accumulate wealth from all faction vaults and treasure chests (and gilded warchests) on their territory. In a couple of days, vaults and treasure chests will be altered with regard to the ratios by which they produce faction wealth based on the items inside them (they will produce less wealth than they do now). Gilded warchests already have a significantly smaller ratio.
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