Armageddon 2013

Announcements from the Blood Dusk admin team.

Armageddon 2013

Postby Arslajin » Wed Oct 16, 2013 9:23 pm

It's underway folks! If you can catch me online then I'm upping the stats for one character per player to base 40 across the board (or selectively 40, if the character is a stealther or something). Anyway, let's get crazy!

It's going to be hard to catch me online (and not AFK) though.
Arslajin
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Re: Armageddon 2013

Postby Arslajin » Thu Oct 17, 2013 10:59 pm

In case anyone missed it in the other thread, the world (the current version) will end tomorrow around midnight EST. I'll be logged in for at least two hours leading up to the end and we'll do some fun stuff if we have a crowd.
Arslajin
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Re: Armageddon 2013

Postby Arslajin » Sat Oct 19, 2013 12:33 am

And this version is a wrap! Thanks to everyone who participated tonight, as well as everyone who played during the past several years. Tonight was a lot of fun, hopefully for the participants as well.

So, where do we go from here? The server will be upgraded over the weekend, during which time the forums will be unavailable. That transition will occur sometime Sunday or Monday and I'll make further announcements once things are setup again. I'm still targeting next Saturday for the start of version 8 and I'll definitely be posting updates regarding that as we get closer.

See you guys in a week!
Arslajin
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Posts: 84
Joined: Thu Nov 03, 2011 3:16 am

Re: Armageddon 2013

Postby Arslajin » Sun Oct 20, 2013 2:44 pm

And we're back! Server is upgraded, forums have been restored, and progress is underway toward a Saturday reopening!

Stay tuned.
Arslajin
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Re: Armageddon 2013

Postby Arslajin » Mon Oct 21, 2013 8:50 pm

Work week going on, so look for a progress update sometime Friday afternoon/evening.
Arslajin
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Re: Armageddon 2013

Postby Arslajin » Thu Oct 24, 2013 5:41 pm

Early update!

  • Ural (doing repairs) and the auctioneer are back in action! Neither was the easiest of feats, so enjoy!
  • You'll be able to "auction lore" from anywhere (used to have to be in the auction room).
  • Many tweaks to various items, mobs, and rooms (and more to come).

Several more things are underway, I'll update again tomorrow night.
Arslajin
Site Admin
 
Posts: 84
Joined: Thu Nov 03, 2011 3:16 am

Re: Armageddon 2013

Postby Arslajin » Fri Oct 25, 2013 7:35 pm

We're still plugging away, but here are some more updates to whet the palate...

  • New brawler ability, "knockout blow"
  • New knifer ability, "accurate throws"
  • New taoken ability, "stoneskin"
  • New crafter ability, "master blacksmith"

I know, I know, you're probably saying, "Great, new abilities, but I'll never see them because I always get offered crappy rank 1 and 2 abilities at ranks 3 and 4..." I hear ya, that does sound crappy...so now you'll be guaranteed to get offered at least one ability from your current rank (this also means there will be more abilities coming).

Gonna get back it, still a lot to do. I'll announce sometime tonight what the target time for the Version 8 startup is.

Oh, and you can now pay the guru in experience to reroll a 4th mature.
Arslajin
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Posts: 84
Joined: Thu Nov 03, 2011 3:16 am

Re: Armageddon 2013

Postby Arslajin » Sat Oct 26, 2013 12:03 am

And more...

  • New theology ability, "sainthood"
  • New fencer ability, "ambidexterity"
  • New majet ability, "foresight"
  • Also, majet has undergone a name change; it's now specter and its overall ability makeup has seen some minor tweaks.

I'm targeting between 8pm and 9pm EST to boot her up tomorrow. If that changes, I'll make an announcement as early as possible.
Arslajin
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Posts: 84
Joined: Thu Nov 03, 2011 3:16 am

Re: Armageddon 2013

Postby Arslajin » Sat Oct 26, 2013 1:25 am

More, more, more...

  • New wrestler ability, "grappler's paws"
  • New music ability, "perfect pitch"
  • New music skill, "song of healing"
Arslajin
Site Admin
 
Posts: 84
Joined: Thu Nov 03, 2011 3:16 am

Re: Armageddon 2013

Postby Arslajin » Sat Oct 26, 2013 1:56 pm

And...

  • New berserker ability, "raging clarity"
  • New craftsmanship ability, "master craftsman"
  • Two new beastmaster abilities, "beast whisperer" and "beast trainer"

Working on some final tweaks and then I guess I'll have to face the menacing task that is writing helpfiles for all this stuff.

Also, if I can get everything done in time, the new version might boot up closer to 7pm EST (forgot the Red Sox play at 8!). I'll announce here and on the front page when it's up.
Arslajin
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Posts: 84
Joined: Thu Nov 03, 2011 3:16 am

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