by Anasou » Thu Apr 11, 2019 5:44 pm
Guado here, I believe an easy to implement improvement would be to bring all the help files and information about some things that take large amounts of time to understand up to date with factual information. I know many of us that have been off and on for over ten years know the ins and outs of how the maturation system works, what contributes to certain rolls and requirements for the matures to occur. But, I believe that this should be common knowledge. I appreciate the rogue-like elements of this game, they give it the unique flavor, but hiding information behind an experimental "what does this do" wall cuts off the new player base and let's face it there isn't as many people on who can provide the information like in previous times. Some help files are incomplete, the website itself no longer correctly displays the images of careers on the appropriate page nor stats that are influential, most career help files do not explain why certain stats are important for some careers (looking at you supporting roles), and while I enjoy the content of some activities, like rerolling the 4th mat and the crow in the cave in the east woods, hidden behind investigative work there should at least be some help file referencing vaguely how to go about it without relying on someone else being on to assist.
A couple of non-help file related changes:
Players picking up other careers to "block" abilities has always seemed to me like a gigantic waste of time, we should either eliminate the abilities no one ever picks, eliminate lower rank abilities showing up in r3 and r4 slots, or allow the ability pool to refresh every time a player drops and regains a rank. If anything is changed from this sub-list please do this.
I also think we should fix any broken content before we create anything additional. I understand that most of this is probably code written by someone else but a decision to refactor or re-write should be made. In the case of starting over the changes could be incremental like the arena could be a weekly event to give the player base something that isn't static and allows the users to interact with each other and with the admins. The biggest draw for me when I started was the community and how we got together to tackle situations and, even though we usually failed beautifully, it was always an epic drama that involved anyone who logged on.
I always wished the faction houses had a predefined space to dig, so you don't have to worry about buying a house only to have limited expansion.