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The second of the four combat stats, fatigue is rarely inflicted but rather a cost of executing your own attacks. Successful defense often costs fatigue as well. Your fatigue limit is determined by your endurance.

For a skilled fighter, fatigue is usually only a concern when faced with numerous unskilled opponents. They may not be able to penetrate your defense, but sooner or later the strain of facing so many will add up in the form of fatigue, causing them to have difficulty defending or attacking.

You can use circle to recover some fatigue in combat, at the expense of your offense for that round.

See Also
pain, unbalance, fear