Blood Dusk Helpfiles

order

Usage
order <enlistee> <action> [<target> ...]
Description
Enlisted assistants can be given orders by any member of the faction into which they were enlisted. The following orders are available:

follow <person> - Follow the person specified. Number of followers is limited leader's bearing.
attack <target> - Attack the target specified.
guard <direction> - Do not let any non-faction members pass the direction specified.
travel <location> - Travel to a room by the name specified. Must be territory controlled by the faction.
construct [door | doors | portcullis | gate] <direction> - Create a door of the type specified in the directory specified. Must be on property owned by the person giving the orders and can only be executed by a carpenter.
destroy <direction> - Destroy an existing door. Carpenter only.
excavate <direction> - Dig through the ground (if down) or into a mountain (any other direction). Engineer only.
construct lock <direction> [<complexity>] - Add a lock to the door. The room the order is issued in will be the inside; the other side will be locked, and this side will be able to be locked and unlocked without a key. The optional parameter specifies the lock complexity and can be very low, low, below median, median, above median, high, very high, or maximum. The default is below median, which costs nothing. Median costs 1 wealth, and each level above that costs twice as much as the previous level. Locksmith only.
key <direction> - Create a new key for the door specified. Locksmith only.
destory lock <direction> - Destroy an existing lock. Locksmith only.
trap <direction> | <container> - Create a trap on the door or container. Trapsmith only.
stay here - Cancel any current orders and stop following whomever they are following.
nothing - Cancel any current orders completely.

Once the enlistee begins following the orders, they will continue until the job is done. Some orders, such as guard or follow, will continue indefinitely.

see also:
monuments

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