|The third of the four combat stats, unbalance is caused by knockdown attacks such as legsweeps. Large, heavy weapons will often inflict unbalance as well. Your unbalance limit is determined by your agility. Some armor offers a balance bonus, which will protect against unbalancing attacks.|
Once your unbalance exceeds your agility, you will fall on the ground and be unable to execute any actions (including attacks) until you stand again. See knockdowns.
|knockdowns, pain, fatigue, fear|