weapon |
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Description | ||
Some fighting styles make use of weapons for attack and defense. Weapons are rated for quality (likelyhood of breakage, general weapon balance) and weight (requiring a certain strength to wield effectively). The three key values of a weapon which affect its offense are as follows: Force - Amount of blunt kinetic energy inflicted. These match up directly with the defensive values of armor. You can learn all of an items stats with the lore command. The total pain inflicted is computed by adding the force of the weapon plus your strength bonus, minus the force absorb of your foe's armor. That number is added to the sharpness of your weapon minus your foe's sharp absorb. This produces the final pain inflicted. Balance is computed similarly, but with only a single value. A word about your strength bonus: it is capped by the force value of your current weapon. If you are The quality of the weapon affects your ability to wield it at high skill levels. If your current style does not have any attacks with the weapon you are using, you will not be able to swing at all and will simply surrender the offensive when it is your turn to swing. | ||
See Also | ||
shoddy | ||
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