New Combat Career: Lumaire

Announcements from the Blood Dusk admin team.

New Combat Career: Lumaire

Postby Arslajin » Sat Aug 29, 2026 12:49 pm

The lumaire are the fire-spinners of the burning ghats, performers first and fighters second. A lumaire fights with whatever is burning: a lit torch will do, but the real
art is to soak a staff or a jointed weapon in lamp oil, ignite it, and wield the blazing thing in whirling arcs. Anyone struck by a lumaire's fire may catch alight and
burn for several rounds, and a lumaire who fumbles the flame will catch fire themselves. Their spinning fire turns blows aside (weave), dazzles the eye, and, at the
last, goes up all at once in a corona. Everything the lumaire does runs through firetending; agility and perception serve them best.

The lumaire is still in playtesting: for now its skills only work inside the city of Ravenfall (including the Carnival), and the beach.

Only a light with a proper flame -- a torch, a lantern, a lamplighter's pole -- will serve as a weapon; a candle or a glowing gem will not. A lumaire's torch is always lit
while it is in their hand. Burning staves are swung with the staves skill and burning chains with jointed weapons, and a torch with firetending itself; the fire only
ever burns for a lumaire who has lit the weapon first.


The Lumaire career introduces several new gameplay elements and thus will be carefully rolled through playtesting until it can confidently be fully opened up. The first, short, phase will be admin-only playtesting (today, possibly into tomorrow), followed by player testing within the confines of the city, Carnival, and beach. Once bugs and balance issues have been worked out, it will be fully opened up without any additional guardrails. Given the scope of the career and game systems it touched, bugs or other unintended changes may pop up in other areas -- please report any findings as they reveal themselves.

Please be aware that any characters learning the career during the playtest phase should be viewed as transient playtest characters -- there could be significant changes to the career still to come, characters could become permanently broken, etc. In other words, only playtest with characters that are ok to delete.

All skills, abilities, and associated helpfiles are publicly visible now. I'll update this thread when players can start trying out the career.
Arslajin
Site Admin
 
Posts: 132
Joined: Thu Nov 03, 2011 3:16 am

Re: New Combat Career: Lumaire

Postby Arslajin » Sun Aug 30, 2026 1:31 pm

Lumaire is now open to players!

The teacher, Sashi, has been temporarily moved to one room east of the town crier and I dropped starting supplies there as well.

A few reminders for playtesting:
  • only use characters you're ok to delete
  • fire is...fire -- don't carry or equip items you'll miss
  • please report any bugs and serious balance issues you notice -- both are expected
  • the career is flagged for playtesting, so it will only be usable within Lower/Middle/Upper Ravenfall, the Carnival, and the beach

Have fun, try not to get burned (too much)!
Arslajin
Site Admin
 
Posts: 132
Joined: Thu Nov 03, 2011 3:16 am

Re: New Combat Career: Lumaire

Postby Arslajin » Tue Sep 01, 2026 12:14 pm

Playtesting has been in full swing, finding bugs and squashing them (and sometimes squashing them a few times). The career has additionally seen some refinement to skills and abilities, and some new abilities added. The core fire system has been expanded as well, now anyone can ignite weapons (and hands) -- the untrained are going to have a mostly bad time, but it also allows for interesting opportunities outside of the lumaire style.

At the current pace, I expect lumaire will exit playtest before this coming weekend, which also happens to be a long holiday weekend -- so expect some perks!
Arslajin
Site Admin
 
Posts: 132
Joined: Thu Nov 03, 2011 3:16 am


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